Atelier MAKING considers architecture to be an act of enrichment in the fabric of our environment and ecology. We instrumentalise making as the primary mode of design enquiry and we place importance on experience - active and purposeful engagement with materiality, environment and architecture (in exploring site and context as well as in reviewing and testing design proposals in studio). Our approach reflects the increasingly important role that modelling plays in architectural design, communication and collaboration in the profession.

Projects in Atelier MAKING aim to explore and advance contemporary issues and priorities of architecture, both social and technological. This year, atelier projects began with open-ended experimentation with material and form alongside an introduction to design theory and frameworks. These led into a diverse range of thesis and building design projects where students were encouraged to identify a research question or impetus for their enquiry and a position on contemporary architectural design.

Thesis projects ranged from adaptive re-use, virtual and augmented reality in gestural generative design, material computation and form-finding in timber and textiles to projects that decompose and biodegrade over time.

MArch2

How do we inhabit movement?

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A Second Life: Reimagining a Neglected Structure for a Contemporary Use

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Evergreen Gateway: A Biophilic Solution to Residential Living

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THERE IS A CRACK IN EVERYTHING

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underground EARTH museum

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Fashion & Architecture

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Manchester Airport T4

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Earth Wind and Glass - Adobe Wonderland

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Technological apparatus: non-human neighbourhood as the posthuman fantasy

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Professional Studies

Professional Studies 2

PS2: Residential Hamlet in Ringway Civic Parish

Making is a methodologically oriented atelier. Making can reveal the latent possibilities of materials, tools, and the maker. Models can also be used to test an assembly's performance. PS2 extends the purpose of making models to test their performance where possible or when relevant.

Our PS2 project approaches Ringway's commercial and craft industries as potential sources for innovation in housing design. The aim is to explore how an architecture proposition can respond to the unique qualities of Ringway civil parish and can inspire the design of a contemporary hamlet. The PS2 project requires a creative response to UK-wide demand for housing.

The project explored digital and hand-crafted components in the design of a building. We focused on the various at-scale craft production in large-scale industrial facilities. Material components from market gardens, the whiskey distillery, automobiles, and aeronautical equipment discovered and used as creative inspiration for 1:1 explorations as a starting point for the housing design.

Applying human-centred design considerations to design a hamlet for four families, their everyday activities were interrogated to create healthy environments that support long-term well-being. Scale pieces were used to design interior and exterior environments that consider human-centred physiological, psychological, social and cultural dimensions.

Exhibition