THE CROWDED ROOM
My work explores the relationship between architecture, computation, augmented reality, and future urban life. I am interested in how digital technologies can change the way cities are occupied, not simply through screens or visual overlays, but through new spatial conditions that affect movement, public life, atmosphere, and social interaction.
My thesis investigates Trafford Wharfside as an AR-hybrid city, focusing on the “crowded room problem”: a future condition where augmented reality improves urban legibility and creates new forms of public activity, but also competes for physical space within the city. In response, the project uses computational design to reorganise AR-driven social life vertically, through building voids, elevated public floors, bridge connections, level streets, rooftop events, and immersive civic spaces.
Across my work, I use Rhino, Grasshopper, Unreal Engine, digital modelling, generative workflows, and real-time visualisation to test how architecture can operate between physical and virtual experience. My interests sit between computational urbanism, speculative futures, immersive environments, and the design of socially active hybrid public spaces.
